— PROJECT NAME
Diablo IV
— ROLE
Game Designer
— Publisher
Blizzard Entertainment
As a Class and Final Designer, I was responsible for owning the philosphy of balancing classes for Diablo IV. I worked with our design team to constantly monitor and adjust the balance of the game.
I directly designed and implemented many seasonal updates including new items, revamped abilities, and brand new powers with the aim of refreshing the meta every season.
I was the public face of the Final Design team for Diablo IV and appeared on countless developer update live streams and marketing videos.