— PROJECT NAME
Dota Underlords
— ROLE
Lead Content Designer
— Publisher
Valve
I led the design for the New Blood on the Streets update to Dota Underlords, a major gameplay patch that introduced many new units, abilities, and items. This update also included balance and tuning adjustments to nearly every game element.
My designs were aimed at creating content that would get players excited to try out new combinations and strategies. My approach to balancing was to ensure that every unit and item in the game had an appropriate niche, and to ensure that nothing was so overbearing as to crowd out other niches.