— PROJECT NAME
Dota Underlords
— ROLE
Puzzle Designer
— Publisher
Valve
I designed all of the puzzles in Dota Underlords. These puzzles were single-player content that provided a change of pace in the PVP-focused autobattler game.
My designs were based on the idea of exploring interesting mechanical interactions between units and abilities, and then providing players multiple avenues to optimize and refine their solutions to the puzzle.